BENEFITS OF DOCUMENT
DESCRIPTION
Service Design means Design Thinking for Services. Service Design, or Experience Design, CX, UX or what ever you might call it is not just about thinking: Design in general is an act of doing.
Great customer experience needs a common language across disciplines to break down the silos within an organization. Service Design provides a consistent model and toolset for accomplishing this.
Service Design is for everyone who is interested in customer experience, innovation, and collaborative creating. It is for people working in an organization who want to create better or even new offerings; it is for you who want to find new ways to connect operational silos and work together more painlessly by using a "language" and toolset that everyone in an organization can understand; and it is also for you who might want to run, lead or participate in co-creative group sessions where people work together more effectively and enjoyably.
This Service Design PPT training presentation introduces the key concepts and principles of Service Design, and the basic methods and tools of Service Design. It includes personas, journey maps, service prototypes, service blueprint, stakeholder map and last but not least, the business model canvas.
Structured as a Service Design crash course, this guide is useful for Service Design Thinking coaches/facilitators who want to focus the workshop more on hands-on experiential learning and less time on theory or lecture.
You may use the material to conduct a two-hour, half-day or full-day workshop and focus on any combination of tools depending on your training needs. This workshop guide includes templates of service design tools, as well as suggested facilitation techniques.
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This training package includes:
1. Service Design PPT training presentation and templates (PowerPoint format, 16:9 widescreen)
2. Design Thinking poster (PDF format, in color and monochrome, printable in A3/A4 size)
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LEARNING OBJECTIVES
1. Acquire knowledge on the key concepts and principles of service design.
2. Explore the basic methods and tools of service design.
3. Develop skills in the application of service design methods and tools through workshop practice.
CONTENTS
1. Introduction to Service Design
• The Era of Smart Customers
• Why Service Design?
• What is Service Design?
• Mindset of a Traditional Service Design Thinker
• Traditional Thinking vs. Design Thinking
• What Service Design Is Not
• The Different Perspectives of Service Design
• Mindset of a Systems Thinker
• The Combination of Systems Thinking & Design Thinking
• The Service Design Attitude
• Two Approaches to Problem Solving
• Left Brain vs. Right Brain
• Divergent & Convergent Thinking
• What Do Service Designers Do?
• The Three Lenses of Human-Centered Design
• The Five Phases of Design Thinking
• Principles of Service Design
• The Twelve Commandments of Service Design Doing
2. Basic Methods & Tools of Service Design
• Basic Service Design Tools
• Tools vs. Methods
• Research Data
• Personas
• Empathy Map
• Journey Maps
• Touchpoints vs. Channels
• Moments of Truth
• Service Prototypes
• Prototyping & Storytelling
• Physical & Paper Prototypes
• Prototypes of Digital Artifacts & Software
• Acting As Prototyping
• Service Evidences
• Service Blueprint
• System Maps
• Stakeholder Maps
• Value Network Maps
• Ecosystem Maps
• Value Proposition Canvas
• Business Model Canvas
Appendix I – Templates for Workshop Practice
Appendix II – Suggested Facilitation Techniques
The presentation emphasizes the importance of understanding customer needs and expectations through research data and empathy maps. It also highlights the significance of journey mapping to identify pain points and opportunities for improvement in the customer experience.
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Source: Best Practices in Service Design PowerPoint Slides: Service Design (Design Thinking for Services) PowerPoint (PPTX) Presentation, Operational Excellence Consulting
This document is available as part of the following discounted bundle(s):
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The Complete Service Design & Innovation Toolkit
This bundle contains 5 total documents. See all the documents to the right.
Service Design Creativity ISO 9001 Lean Game Innovation Management Customer Experience Problem Solving Psychology Objectives and Key Results Benchmarking Human Resources Diversity Workshops Employee Management Goal Setting Performance Management Kaizen Quality Management & Assurance Onboarding Ideation
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